javascript
Parameters: velocity(Number), time(Number)
Velocity and time of the object's motion
Returns: Total distance (Number)
The JavaScript function calculateDistanceTraveled takes two arguments, namely velocity and time, and returns the product of these two parameters, which represents the distance traveled.
Hello fellow programmer, welcome to this blog post. We are going to successfully create the 'calculateDistanceTraveled' function. This function will help you determine the distance traveled based on the speed and time given as parameters. This simple yet effective piece of code is fundamental in movement-based algorithms. With no further ado, let's crush this programming task together!
Before we get started with the actual coding, it's important to understand what the function is supposed to do. The function calculateDistanceTraveled
is supposed to return the total distance traveled given speed and time. In the context of physics, this is a straightforward problem. The total distance traveled is simply the speed multiplied by the time.
Now we'll declare the function calculateDistanceTraveled
in Javascript. It will accept two parameters, speed
and time
.
Here's how we can do it:
function calculateDistanceTraveled(speed, time) {
}
Now that we've declared our function, we will tell it to do the calculation. As previously established, the distance traveled is equal to speed multiplied by time.
So inside the function, we shall return the product of speed
and time
.
function calculateDistanceTraveled(speed, time) {
return speed * time;
}
It's always a good practice to test your function with a few examples to make sure it is working correctly. Let's check our function by providing it with some speed and time parameters and checking the returned values.
console.log(calculateDistanceTraveled(10, 2)); // Expected output: 20
console.log(calculateDistanceTraveled(60, 1)); // Expected output: 60
And that's it! We now have a function that can calculate the total distance traveled given its speed and time. Remember, programming is all about solving problems, and once you understand the problem clearly, the coding part becomes a lot simpler.
function calculateDistanceTraveled(speed, time) {
return speed * time;
}
console.log(calculateDistanceTraveled(10, 2)); // Output: 20
console.log(calculateDistanceTraveled(60, 1)); // Output: 60
This function will work for any positive numerical inputs, and will use standard computations in physics to compute the distance traveled. Happy Coding!
The function employs the mathematical principle of multiplication to calculate the distance traveled. Given `velocity` and `time`, the distance is calculated using the formula `distance = velocity * time`.
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