javascript
Parameters: start_time (Number), end_time (Number)
start_time is the start point, end_time is the end point
Returns: Time taken to execute a block of code in milliseconds
The calculateTimeTaken function in javascript is used to measure the time elapsed between two specific events or actions. This function is essential in time complexity and real-time programming.
Hello there, fellow programmer! Welcome to our insightful blog post. Today, we will walk through the creation of a particular function called 'calculateTimeTaken'. This Javascript function can be incredibly useful for tracking execution time or duration within your applications. Don't worry, it will be straightforward and you will be able to integrate it into your projects in no time. So, let's dive in and beef up our coding prowess together! Remember, the best way to predict the future is to invent it. Happy coding!
We are given a task to calculate the time taken by some process in JavaScript. Basically, we can use the JavaScript Date object to get the start time and end time and by subtracting them we can get the time taken by the process.
The first step is to define our function. The function doesn't take any arguments as we'll be capturing the start and end times within the function itself. For now, our function does nothing.
function calculateTimeTaken() {
}
In the function calculateTimeTaken
we'll first capture the start time before any process starts. Here's how we can do that:
function calculateTimeTaken() {
let startTime = new Date();
}
The new Date()
command gets the current time.
In real-life scenario, between capturing the start time and end time we will perform some operations (like calculation, data fetch/payment processing, etc) – Equating it to a delay here for understanding:
function calculateTimeTaken() {
let startTime = new Date();
// simulate a delay using setTimeout function
setTimeout(() => {
// operations go here
}, 2000);
}
Within the setTimeout function we are simulating the time taken by our hypothetical operations. Once these operations are complete, we'll capture the time again and subtract the start time from this. This will give us the time taken by the operations.
function calculateTimeTaken() {
let startTime = new Date();
setTimeout(() => {
// end time
let endTime = new Date();
// time difference in ms
let timeDiff = endTime - startTime;
// strip the ms
timeDiff /= 1000;
// get seconds
let seconds = Math.round(timeDiff);
console.log(seconds + " seconds.");
}, 2000);
}
This is the simplest way to measure execution time in JavaScript. Note that JavaScript is a single-threaded, non-blocking concurrent language, which means operations don't necessarily complete in the order they're initiated. In a real-world application, you'd typically use promises or callbacks to ensure operations complete before you stop the timer.
So, in this function calculateTimeTaken()
, we managed to calculate the time taken by some process using JavaScript's built-in Date object and math operations.
This function is based on the principle of time and speed. In mathematics, the elapsed time between two events can be found by subtracting the time at which the first event occurred from the time at which the second event occurred. This subtractive method applies to the `calculateTimeTaken` function. It takes two arguments: `startTime`, `endTime`, and calculates `elapseTime = endTime - startTime`.
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