javascript
Parameters: radius (number), height (number)
Radius and height of the sphere enclosed in the cylinder
Returns: Volume of the sphere (number)
This JavaScript function uses mathematical principles to calculate the volume of a sphere when its placed inside a cylinder.
Welcome programmers! It's quite a cool day to dive into some techno antics, isn't it? In this blog post, we're going to look at how to calculate the volume of a sphere encased in a cylinder using a Javascript function. This function will take the radius of the sphere as an input and output the volume. In the steps below, we'll guide you how to piece together this function and walk you through what each part of the code does. Sit tight and enjoy the journey of coding discovery!
Step 1: Understand the Problem
The first step to writing this function is to understand what it's trying to accomplish. The purpose of this function is to compute the volume of a sphere that is inside a cylinder. Both the sphere and the cylinder share the same radius (r), but the cylinder has a height (h). The formula to calculate the volume of a sphere is 4/3 * π * r^3
and the volume of a Cylinder is π * r^2 * h
.
Step 2: Create the Function Shell
Now that we understand the problem, we will define our function in JavaScript as calculateVolumeSphereInCylinder(radius, height)
, where radius
is the radius of both the sphere and the cylinder and height
is the height of the cylinder.
function calculateVolumeSphereInCylinder(radius, height) {
}
Step 3: Calculate the Volume of Cylinder
Inside this function, we'll first calculate the volume of the cylinder using the formula π * r^2 * h
. The JavaScript Math
object contains a constant Math.PI
which equals π, and the Math.pow(r,2)
function raises r
to the power of 2.
function calculateVolumeSphereInCylinder(radius, height) {
var volumeCylinder = Math.PI * Math.pow(radius, 2) * height;
}
Step 4: Calculate the Volume of Sphere
Next, we'll calculate the volume of the sphere by using the formula 4/3 * π * r^3
. The Math.pow(r,3)
function raises r
to the power of 3.
function calculateVolumeSphereInCylinder(radius, height) {
var volumeCylinder = Math.PI * Math.pow(radius, 2) * height;
var volumeSphere = 4/3 * Math.PI * Math.pow(radius, 3);
}
Step 5: Return the Final Result
The final step is to return the difference between the volume of the cylinder and the sphere. This can be accomplished simply by subtracting volumeSphere
from volumeCylinder
.
function calculateVolumeSphereInCylinder(radius, height) {
var volumeCylinder = Math.PI * Math.pow(radius, 2) * height;
var volumeSphere = 4/3 * Math.PI * Math.pow(radius, 3);
return volumeCylinder - volumeSphere;
}
Conclusion
And there you have it! We've created a function that takes the radius and height as inputs and returns the remaining volume in the cylinder once the sphere is removed from it. This function uses basic mathematical formulas and principles in geometry. This simple task demonstrates how we can solve real-world problems using programming.
Volume of a sphere is calculated by `4/3 * pi * radius^3`. When a sphere is perfectly placed in a cylinder, the sphere's diameter is equal to the cylinder's base diameter. Therefore, the sphere's radius is half the cylinder's diameter. Volume of the sphere is then calculated with the previous formula
Learn more