javascript
Parameters: num (number)
Number to be squared
Returns: The square of the input number
The findSquare function in JavaScript takes an argument, squares it and returns the result. It's a quintessential programming building block and a good example of a function in JavaScript.
Greetings Programmer! Welcome to this blog post where we will be going on an adventure to understand a simple coding concept in JavaScript - The 'Find-Square' function. Our steps will clearly guide you through this function, explaining how to code it and use effectively. Here's to enhancing our programming skills together!
Firstly, create a function called findSquare
. This function is going to take one argument. In JavaScript, we declare a function using the function
keyword.
function findSquare(x) {
}
The next step is to calculate the square of the number that is passed as an argument to the function. This can be achieved by multiplying the number by itself. In JavaScript, we can use the *
operator for multiplication.
function findSquare(x) {
let square = x * x;
}
After finding the square of the number, it's time to return that value. In JavaScript, we can use the return
statement to send the function's result back to the caller.
function findSquare(x) {
let square = x * x;
return square;
}
Now let's test the function. We can achieve this by creating a variable and storing the function's return value in it, then printing it to the console. JavaScript provides a console.log()
function for this output.
function findSquare(x) {
let square = x * x;
return square;
}
let test = findSquare(5);
console.log(test); // prints 25
Lastly, we simplify the function by removing the extra variable square
. We can directly return the result of the multiplication.
function findSquare(x) {
return x * x;
}
let test = findSquare(5);
console.log(test); // prints 25
In conclusion, our function findSquare(x)
takes a number as an input, calculate its square by multiplying it with itself and return the result.
Please note, this simple squaring function doesn't include specific error handling, for instance, if passed a non-numeric input. For full production code, ensure to include error handling to account for different scenarios.
The mathematical principle applied here is squaring, defined as raising a number to the power of two. It's represented as `n^2` where `n` is any real number. This operation yields the product of the number multiplied by itself.
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